Minions

Corpse Husk
2
3"7+7+
12
50
Blood, Husk
Skeletal Husk
2
3"6+7+
10
50
Bone, Husk
Ghast Husk
2
3"7+7+
8
50
Plasm, Fly, Husk
Insubstantial: Ghast Husk cannot wear heavy armour
Familiar
2
4"9+-
6
40
Blood/Bone/Plasm, Fly, Beast, Familiar
Familiar can only take claws & fangs as a weapon
Familliar cannot wear armour or carry a shield
Unique: Each gathering can only take 1 familiar
Soul Link: If a familiar moves or is pushed accross or into base contact with a mana token, the gathering receives additional mana dice of that type for its mana pool. The token is then removed.
Aberrant Husk
2
3"6+7+
12
90
Blood/Bone/Plasm, Husk
Bone Warrior: If this model choses the Bone keyword, improve its Violence by 1
Blood Warrior: If this model choses the Blood keyword, it gains +2HP.
Plasm Warrior: If this model choses the Plasm keyword, it gains the Fly keyword, and -2HP and cannot wear heavy armour.
Brutal: When this model performs an attack action, add +1 to the damage total
Necromantic Remnant
2
3"9+9+
6
35
Blood/Bone/Plasm, Husk, Remnant
Necrotic Remnant cannot take 2h weapons apart from claws and fangs
Plasm Warrior: If this model chooses the Plasm keyword it gains the fly keyword and -1hp.
Small Beast
2
4"7+-
10
60
Blood/Bone/Plasm, Beast
Small Beast can only take claws & fangs as a weapon
Small Beast cannot wear heavy armour or carry a shield
Plasm Warrior: If this model chooses the Plasm keyword it gains the fly keyword and -2hp.
Flying Beast
2
4"7+-
10
70
Blood/Bone/Plasm, Beast, Fly
Flying Beast can only take claws & fangs as a weapon
Flying Beast cannot wear armour or carry a shield
Large Beast
2
3"7+-
15
80
Blood/Bone/Plasm, Beast
Large Beast can only take claws & fangs or large claws as a weapon
Large Beast cannot carry a shield
Unique: Each gathering can only take 1 Large Beast
Gigantic Horror
3
3"7+-
25
190
Blood/Bone/Plasm, Husk, Colossal
Colossal: Gigantic Horror can only take weapons from the Colossal Melee Weapon List
Unique: Each gathering can only take 1 Gigantic Horror
Threatening Aura: This model may take the Lurk action for 0 AP cost once per turn
Plasm Warrior: If this model choses the Plasm keyword, it gains the Fly keyword, and -2HP and cannot wear heavy armour.